Titanic: Honor and Glory - A Video Game


A rendering of a First Class Cabin on A-Deck aboard Titanic.

These cabins were small but comfortable by 1912 standards, although still not quite as comfortable as the larger and more opulent first class staterooms amidships on B and C-Decks.

These staterooms had ceiling-mounted electric fans, a must-have in a time before widespread air-conditioning (the table fan is just for show and won’t be in the game except for in four suites), so special thanks to Jeff Whitfield and Matt Clark from the Antique Fan Collectors Association for helping us get the fans right!

Visit Titanic: Honor and Glory on our Official Website, or TumblrFacebookYoutube, and Twitter for more about the project.



May 31, 1911, the R.M.S. Titanic splashes into the water at the Belfast Harland and Wolff Shipyards- barely resembling what it would become upon completion. The ship floats high in the water as the engines, boilers, and nearly all of the fixtures of the ship are not yet installed. 

Following the pattern of our last image of the boilers, here is another famous photograph with our model placed into it. 

(Don’t panic! Our model is much further along than how it appears here, but we temporarily removed and changed things like the A and B Deck promenades and B Deck windows to fit how the Titanic appeared at her launch.)

Visit Titanic: Honor and Glory on our Official Website, or TumblrFacebookYoutube, and Twitter for more about the project.



As our own version of the Titanic is digitally under construction, our boilers have been built and are being prepared to be installed into the models of Titanic’s lower decks.

Kyle, who is normally working tirelessly on modeling the exterior of the ship, has taken a well deserved break from lining up deck planks and deciphering steam winches. He spent the past week building the final version of the ship’s boilers, and is now working on other lower-deck crew elements. Special thanks to Parks Stephenson for his extensive input on Titanic’s crew and engineering spaces.

Using the famous photo of Olympic’s boilers in the boiler shop in Belfast Northern Ireland, we see our models lined up and ready to go.

Visit Titanic: Honor and Glory on our Official Website, or TumblrFacebookYoutube, and Twitter for more about the project.


Quick Reminder!

If you’re on Facebook and you have not done so yet, feel free to like our Facebook page here! We’re very close to 7,000 likes. ;)

https://www.facebook.com/TitanicHonorandGlory

Or, if you’re not on Facebook or you have not seen it yet, you can find our new-ish website here.

http://www.titanichg.com/



It’s been a little while since we’ve posted something, so here’s your first peek at an important area of the ship we’ve begun working on: The boiler rooms.

These renderings show one of the boiler models (currently a work in progress), to be placed in the boiler rooms. This type of boiler is double-ended, with 3 furnaces on each end. There were 29 boilers on Titanic, 5 of them single-ended, totaling 159 furnaces. Please note that these boilers are not being shown as they appeared in the boiler rooms, and have some details yet to be added or refined.

Stokers worked down in the boiler rooms to continually shovel coal into the furnaces, fueling fires that produced the heat necessary to boil large amounts of water into steam. As the coal burned atop grates in the furnaces, the ash was collected at the bottoms of the furnaces and removed and ejected from the ship, and waste gasses from the fires were removed via tubes through the upper-fronts of the boilers and vented through uptakes and out of the first three funnels. The steam produced was carried through piping aft into the Reciprocating Engine Room, where the steam was pumped through the cylinders of two massive steam engines several decks high, driving the two outer propellers. After going through the engines, excess steam was diverted further aft to the Turbine Engine Room, where it was then forced through a large steam turbine, driving the center propeller. Steam was also used to drive the ship’s electric engines, generating electricity for the thousands of bulbs and other electrical gadgets aboard.

Visit Titanic: Honor and Glory on our Official Website, or TumblrFacebookYoutube, and Twitter for more about the project.




As our first character model to be nearly completed and recently revealed, we present Captain Edward J. Smith of the RMS Titanic.

The Smith model was created by a very talented modeler who has also done Thomas Andrews, who we may show later on.

This is only a basic rendering of the character model, and not in-game with final, realistic materials, so the beard and other elements will not look like this in the final game. Once the model is rigged, animated, placed in-game, and polished, we will have a life-like recreation of Captain Smith the player will be able to interact with in-game.

We also discussed briefly the character model, as well as a short campaign we had to raise funds to continue having these models made, during our 102nd anniversary podcast, which you can listen to here.

Visit Titanic: Honor and Glory on our Official Website, or TumblrFacebookYoutube, and Twitter for more about the project.



Great news!

For those who missed all or part of our live 102nd anniversary podcast, you can listen to all 3 hours and 24 minutes of it here:

http://www.titanichg.com/archives/

In this podcast, we recounted Titanic’s sinking, and discussed Titanic and our video game project while answering some of our listeners’ questions. Project director Tom Lynskey hosted the podcast with project modelers Matt DeWinkeleer and Kyle Hudak, and special guest Steve Hall, Titanic author and historian.

We a good time hosting this, and we definitely wish to do further podcasts in the future. Thank you all for listening, either to the live broadcast or the recording. Again, you can find that recording here.

Visit Titanic: Honor and Glory on our Official Website, or TumblrFacebookYoutube, and Twitter for more about the project.


Our 102nd Anniversary podcast has ended!

We had a fantastic time discussing Titanic, the story, recounting the sinking, paying tribute to the passengers and crew, and answering your questions and interesting with our listeners. We also had a great turnout,with around a hundred people on average listening in, not to mention an immense amount of comments in the podcast discussion.

We would like to thank everyone who joined us for the podcast and joined the discussion, especially those of you who stayed the entire three and a half hours. We would also like to thank Steve Hall for appearing on our podcast and helping us to delve into some of the details of Titanic’s story. Finally, we’d like to thank those few who donated before/during the podcast.

We would definitely love to do another podcast, and possibly even make it a regular thing, especially after tonight’s experience. If we do further podcasts or decide to do them regularly, we’ll certainly let you all know about it. Future podcasts won’t be quite as long, of course.

Tonight’s podcast will be available for listening by anybody who missed it or could not stay the entire time. We’ll let you know when that’s up on our site.

Thank you all once more for your time and your participation, and we hope to do this again soon!

- The Honor and Glory Team

Visit Titanic: Honor and Glory on our Official Website, or TumblrFacebookYoutube, and Twitter for more about the project.



ATTENTION: Our 102nd anniversary podcast is HAPPENING NOW!

Click here to listen to it on Mixlr or join in on the discussion: http://mixlr.com/titanichg/

We’re discussing Titanic’s sinking in real time with some members of Titanic: Honor and Glory’s team and special guest Steve Hall, Titanic historian and author. We’ll also be answering some questions about and talking about the game. We have over a hundred listeners so far, and would love to have more of you there!

We are also having a special offer:
Anyone who donates $400 or more between now and the end of the broadcast will have their likeness modeled into the game. We need to raise funds to continue paying our character modeler. He’s a very talented guy, and willing to work for a low price, but we need to give him something so he can continue to work on our characters. Whether it’s $400 or $4, anything you give would be greatly appreciated.

Visit Titanic: Honor and Glory on our Official Website, or TumblrFacebookYoutube, and Twitter for more about the project.




102nd ANNIVERSARY PODCAST

For the 102nd Anniversary, beginning at 10:30 EST, April 14th, we will be hosting a podcast where we discuss the sinking in real time, as the ship went down.

During the discussion, we will take breaks to talk about game updates and details of the development. Special guest star is Steve Hall, from our Q&A video, and author of several Titanic books.

Tune in, and if things go well, we will make this a regular thing. Perhaps every month or two we will have a podcast to update everyone on events and progress in the project.

We are also having a special offer:
Anyone who donates $400 or more between now and the end of the broadcast will have their likeness modeled into the game. We need to raise funds to continue paying our character modeler. He’s a very talented guy, and willing to work for a low price, but we need to give him something so he can continue to work on our characters. Whether it’s $400 or $4, anything you give would be greatly appreciated.

PLEASE SHARE THIS LINK, and reblog this post to help spread the word!
http://www.titanichg.com/podcasts/

Visit Titanic: Honor and Glory on our Official Website, or TumblrFacebookYoutube, and Twitter for more about the project.


Titanic: Honor and Glory Team To Host Titanic Anniversary Podcast!

In honor of the 102nd Anniversary of the sinking of the RMS Titanic, we will be hosting a 3 hour (or so) live online podcast. We’ll be discussing the sinking as it happened, going over facts and stories, and throughout it touching on various subjects concerning the game.

If all goes well, we hope to eventually have these broadcasts on a regular basis. In later broadcasts, we will discuss more game related matters, but since this is the anniversary, more focus will be given to the actual ship and story at this time.

Exact time, and where to find it will be announced over the coming days. Please stay tuned!


A message from our project director regarding sharing, re-posting, and usage of our images:

Hello everybody,

I’ve noticed a bit of tension over the usage of images and crediting them accordingly on various Facebook groups and elsewhere. I noticed that even, at times, images may be uploaded simply for the purpose of illustrating one’s questions or comments, yet are occasionally received negatively by those claiming copyright infringement.

I’ve discussed it with some members of the team, and we are in agreement that to encourage the spread of knowledge and enthusiasm for history, as well as our game, any renderings, screenshots, videos, or other game content that we post to our official website, Facebook or Tumblr pages (provided they have watermarks) may be reposted on any facebook pages or on other sites (including personal websites) with only minor limited terms of use.

By those terms, I simply ask the following:

  • It isn’t necessary to detract from your conversations and threads by crediting us or the game for the images, but we only ask the the watermarks we embed in our images are not edited out.
  • The images may be modified otherwise, to enhance or draw attention to details.
  • Only if an image needs to be cropped for the aforementioned purpose, then you must credit us somehow.
  • Please do not credit the images to yourself, or any other incorrect party.

We also ask that they are not used for any commercial purposes without contacting us for permission first.

For those who don’t know, the link to our image gallery, which will soon be rapidly increasing in size, is: www.TitanicHG.com/images

Thanks,

Tom Lynskey, Project Director



A selection of screenshots from some tests we did of our interior models of Titanic in Unreal Engine 4. You can find these and more screenshots and other images on our website by clicking here.

The areas featured here are:

  • The Forward Grand Staircase
  • The A La Carte Restaurant
  • First Class Stateroom B-59
  • First Class Stateroom B-58
  • The Plunge Bath
  • The Working Crew Corridor or “Scotland Road”
  • A Stewards’ Lavatory

Lighting conditions are based on figures for the brightness of bulbs on the real Titanic. They were much dimmer back then, and had a far warmer appearance, sometimes to the point of being rather gloomy.

As these were basic tests, material properties, lighting, and shadows are not representative of final work and may look very different in the final game.

Visit Titanic: Honor and Glory on our Official Website, or TumblrFacebookYoutube, and Twitter for more about the project.




A new rendering of Titanic’s First Class Stateroom B-58, decorated in the Louis XVI Style.

One of the things we debate among ourselves is the warm appearance of the lights. Early incandescent bulbs had a warmer glow, and it’s something we’d like to capture in our game. We think we’re closer to hitting that sweet spot.

Also, please visit our NEW WEBSITE: http://www.titanichg.com/

For those who missed it, we recently released our new website. It is the new, official home page for our project, and you can find a variety of things there, from a neat new progress plan, an updated and easy-to-navigate FAQ, all our videos, renderings/images, some new screenshots, developer blogs, lists and bios of many of those working on the project or helping us, some info about the game’s story, and even an informative page about the Titanic itself. Click here to go to our site.

Visit Titanic: Honor and Glory on our Official Website, or TumblrFacebookYoutube, and Twitter for more about the project.



Just a reminder:

If you missed it, please check out our project’s new website:

http://www.titanichg.com/

And if you’re on Facebook and have no done so yet, feel free to like us on Facebook:

https://www.facebook.com/TitanicHonorandGlory

And if you’ve never heard of our project before, then the aforementioned sites should explain everything, so check us out!



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