Titanic: Honor and Glory - A Video Game


Nobody panic, but we installed the Linolite in Titanic’s First Class Reception Room incorrectly and broke the ship.

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The Kodak Vest Pocket camera used by Francis Browne to photograph the Titanic during his short stay on board.

A good chunk of the real-life Titanic photos that exist today are owed to this camera. Tom, our project director, owns an original camera like this, and Kyle, one of our modelers, used it as a reference in building this in-game prop model. We’ll be doing a video in the near future about this camera specifically, the authenticity going into the props, and the complexity of modeling 1912 machinery.

Visit Titanic: Honor and Glory on our Official Website, or TumblrFacebookYoutube, and Twitter for more about the project.



Here is the very first official press release for Titanic: Honor and Glory!

In this press release you will find information about the story, game features, alternate modes of play, our level of authenticity, and more information on the team and our goals.

Character Concept art by Israel Dexter

Visit Titanic: Honor and Glory on our Official Website, or TumblrFacebookYoutube, and Twitter for more about the project.




Oh my, what is this? Why, it’s another light fixture from Titanic’s First Class Dining Saloon, of course!

You’ve probably guessed it before, but we’re working on the Dining Saloon in First Class (some people guessed the Reception Room, as some of the lights were the same as in the Saloon). This light is a little different than the other with it’s distorted shape and slightly different glass patterns. The previous lamp posted had five light bulbs inside while this one has only one. Both of these light designs were used in the Dining Saloon, with this light being used exclusively in the side alcoves.

Again, this is our high polygon version of the light. In our production pipeline, some details are modeled in high detail, surpassing what the game engine is capable of running, to allow us to visualize how they might look in reality and extract more detail for normal maps and ambient occlusion for our low polygon models, which will be used in the Unreal Engine, so they will still be high quality.

Visit Titanic: Honor and Glory on our Official Website, or TumblrFacebookYoutube, and Twitter for more about the project.



We know we’ve been pretty quiet lately, but never fear, we’re still here! Here we have a rendering of a light fixture from an area of our Titanic recreation we have NEVER shown before in the course of the project, a room we’ve been hard at work on as of late. Can you guess where it is?

For complicated and intricately detailed fixtures and carvings on the ship, we like to model them in full detail with an extremely high polygon count (too high for any game engine, sadly), and then render our textures and maps for the low-poly game-compatible models from them. We find it allows for further authenticity and higher detail in otherwise low-detail models. In the image above of our high-poly model work, you can see all moldings and patterns are fully modeled instead of purely textured, and even the ceiling behind it is entirely 3D. This allows us to analyze how light interacts with these items, and how to simulate this within Unreal Engine wherever possible.

Our modelers Matt and Kyle have been doing a great deal of research and work in creating this new part of the ship for our project, and we’ve even unlocked a mystery or two in the process that may surprise some.

Visit Titanic: Honor and Glory on our Official Website, or TumblrFacebookYoutube, and Twitter for more about the project.



A rendering of a First Class Cabin on A-Deck aboard Titanic.

These cabins were small but comfortable by 1912 standards, although still not quite as comfortable as the larger and more opulent first class staterooms amidships on B and C-Decks.

These staterooms had ceiling-mounted electric fans, a must-have in a time before widespread air-conditioning (the table fan is just for show and won’t be in the game except for in four suites), so special thanks to Jeff Whitfield and Matt Clark from the Antique Fan Collectors Association for helping us get the fans right!

Visit Titanic: Honor and Glory on our Official Website, or TumblrFacebookYoutube, and Twitter for more about the project.



May 31, 1911, the R.M.S. Titanic splashes into the water at the Belfast Harland and Wolff Shipyards- barely resembling what it would become upon completion. The ship floats high in the water as the engines, boilers, and nearly all of the fixtures of the ship are not yet installed. 

Following the pattern of our last image of the boilers, here is another famous photograph with our model placed into it. 

(Don’t panic! Our model is much further along than how it appears here, but we temporarily removed and changed things like the A and B Deck promenades and B Deck windows to fit how the Titanic appeared at her launch.)

Visit Titanic: Honor and Glory on our Official Website, or TumblrFacebookYoutube, and Twitter for more about the project.



As our own version of the Titanic is digitally under construction, our boilers have been built and are being prepared to be installed into the models of Titanic’s lower decks.

Kyle, who is normally working tirelessly on modeling the exterior of the ship, has taken a well deserved break from lining up deck planks and deciphering steam winches. He spent the past week building the final version of the ship’s boilers, and is now working on other lower-deck crew elements. Special thanks to Parks Stephenson for his extensive input on Titanic’s crew and engineering spaces.

Using the famous photo of Olympic’s boilers in the boiler shop in Belfast Northern Ireland, we see our models lined up and ready to go.

Visit Titanic: Honor and Glory on our Official Website, or TumblrFacebookYoutube, and Twitter for more about the project.


Quick Reminder!

If you’re on Facebook and you have not done so yet, feel free to like our Facebook page here! We’re very close to 7,000 likes. ;)

https://www.facebook.com/TitanicHonorandGlory

Or, if you’re not on Facebook or you have not seen it yet, you can find our new-ish website here.

http://www.titanichg.com/



It’s been a little while since we’ve posted something, so here’s your first peek at an important area of the ship we’ve begun working on: The boiler rooms.

These renderings show one of the boiler models (currently a work in progress), to be placed in the boiler rooms. This type of boiler is double-ended, with 3 furnaces on each end. There were 29 boilers on Titanic, 5 of them single-ended, totaling 159 furnaces. Please note that these boilers are not being shown as they appeared in the boiler rooms, and have some details yet to be added or refined.

Stokers worked down in the boiler rooms to continually shovel coal into the furnaces, fueling fires that produced the heat necessary to boil large amounts of water into steam. As the coal burned atop grates in the furnaces, the ash was collected at the bottoms of the furnaces and removed and ejected from the ship, and waste gasses from the fires were removed via tubes through the upper-fronts of the boilers and vented through uptakes and out of the first three funnels. The steam produced was carried through piping aft into the Reciprocating Engine Room, where the steam was pumped through the cylinders of two massive steam engines several decks high, driving the two outer propellers. After going through the engines, excess steam was diverted further aft to the Turbine Engine Room, where it was then forced through a large steam turbine, driving the center propeller. Steam was also used to drive the ship’s electric engines, generating electricity for the thousands of bulbs and other electrical gadgets aboard.

Visit Titanic: Honor and Glory on our Official Website, or TumblrFacebookYoutube, and Twitter for more about the project.




As our first character model to be nearly completed and recently revealed, we present Captain Edward J. Smith of the RMS Titanic.

The Smith model was created by a very talented modeler who has also done Thomas Andrews, who we may show later on.

This is only a basic rendering of the character model, and not in-game with final, realistic materials, so the beard and other elements will not look like this in the final game. Once the model is rigged, animated, placed in-game, and polished, we will have a life-like recreation of Captain Smith the player will be able to interact with in-game.

We also discussed briefly the character model, as well as a short campaign we had to raise funds to continue having these models made, during our 102nd anniversary podcast, which you can listen to here.

Visit Titanic: Honor and Glory on our Official Website, or TumblrFacebookYoutube, and Twitter for more about the project.



Great news!

For those who missed all or part of our live 102nd anniversary podcast, you can listen to all 3 hours and 24 minutes of it here:

http://www.titanichg.com/archives/

In this podcast, we recounted Titanic’s sinking, and discussed Titanic and our video game project while answering some of our listeners’ questions. Project director Tom Lynskey hosted the podcast with project modelers Matt DeWinkeleer and Kyle Hudak, and special guest Steve Hall, Titanic author and historian.

We a good time hosting this, and we definitely wish to do further podcasts in the future. Thank you all for listening, either to the live broadcast or the recording. Again, you can find that recording here.

Visit Titanic: Honor and Glory on our Official Website, or TumblrFacebookYoutube, and Twitter for more about the project.


Our 102nd Anniversary podcast has ended!

We had a fantastic time discussing Titanic, the story, recounting the sinking, paying tribute to the passengers and crew, and answering your questions and interesting with our listeners. We also had a great turnout,with around a hundred people on average listening in, not to mention an immense amount of comments in the podcast discussion.

We would like to thank everyone who joined us for the podcast and joined the discussion, especially those of you who stayed the entire three and a half hours. We would also like to thank Steve Hall for appearing on our podcast and helping us to delve into some of the details of Titanic’s story. Finally, we’d like to thank those few who donated before/during the podcast.

We would definitely love to do another podcast, and possibly even make it a regular thing, especially after tonight’s experience. If we do further podcasts or decide to do them regularly, we’ll certainly let you all know about it. Future podcasts won’t be quite as long, of course.

Tonight’s podcast will be available for listening by anybody who missed it or could not stay the entire time. We’ll let you know when that’s up on our site.

Thank you all once more for your time and your participation, and we hope to do this again soon!

- The Honor and Glory Team

Visit Titanic: Honor and Glory on our Official Website, or TumblrFacebookYoutube, and Twitter for more about the project.



ATTENTION: Our 102nd anniversary podcast is HAPPENING NOW!

Click here to listen to it on Mixlr or join in on the discussion: http://mixlr.com/titanichg/

We’re discussing Titanic’s sinking in real time with some members of Titanic: Honor and Glory’s team and special guest Steve Hall, Titanic historian and author. We’ll also be answering some questions about and talking about the game. We have over a hundred listeners so far, and would love to have more of you there!

We are also having a special offer:
Anyone who donates $400 or more between now and the end of the broadcast will have their likeness modeled into the game. We need to raise funds to continue paying our character modeler. He’s a very talented guy, and willing to work for a low price, but we need to give him something so he can continue to work on our characters. Whether it’s $400 or $4, anything you give would be greatly appreciated.

Visit Titanic: Honor and Glory on our Official Website, or TumblrFacebookYoutube, and Twitter for more about the project.




102nd ANNIVERSARY PODCAST

For the 102nd Anniversary, beginning at 10:30 EST, April 14th, we will be hosting a podcast where we discuss the sinking in real time, as the ship went down.

During the discussion, we will take breaks to talk about game updates and details of the development. Special guest star is Steve Hall, from our Q&A video, and author of several Titanic books.

Tune in, and if things go well, we will make this a regular thing. Perhaps every month or two we will have a podcast to update everyone on events and progress in the project.

We are also having a special offer:
Anyone who donates $400 or more between now and the end of the broadcast will have their likeness modeled into the game. We need to raise funds to continue paying our character modeler. He’s a very talented guy, and willing to work for a low price, but we need to give him something so he can continue to work on our characters. Whether it’s $400 or $4, anything you give would be greatly appreciated.

PLEASE SHARE THIS LINK, and reblog this post to help spread the word!
http://www.titanichg.com/podcasts/

Visit Titanic: Honor and Glory on our Official Website, or TumblrFacebookYoutube, and Twitter for more about the project.


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